Tiny Dungeon Architect

Outsmart the champion across 7 increasingly tricky dungeon layouts.

Place traps, enemies, and obstacles on a 4×4 grid to prevent the champion from reaching the treasure. You only get 5 traps, 5 enemies, and 5 obstacles to last the entire game, use them wisely. The champion regains 1 health at the end of each level, giving them a fighting chance and raising the stakes.

Every level gives the champion 7 turns to reach the treasure.
If they can’t reach it in time, you win the level.

But your resources don’t reset, spend them poorly and you might not survive the later levels.

Built in Godot 4 for GameDev.tv Game Jam

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